combines a very friendly, easy to use live assist package with powerful
automation features. It's intuative user interface makes it a simple
and rewarding system to use making it ideal for community and other
small scale stations as our testimonials
show. It's reliable automation and voicetracking features also
make it ideal for those periods of unattended operation.
Click Image for full size view
- Two separate Player consoles operating independently
from each other
- Unicode enabled and locale aware
- Supports popular audio formats including MP3 and
Windows Media (WMA)
- Easy to use clearly colour coded displays and controls
- Support for multiple sound cards (one per Player)
- Each console provides a seperate Main Player,
Jingle Player, Button Wall and customisable Web Content
- Main players used primarily for music playback
but can also play Jingles/Ads etc.
- Fast, easily seachable music database
- Jingle players provide loading of adverts, jingles
etc. from a central selector
- Configurable button wall provides instantaneous
playback of jingles, station idents etc.
- Jingle player & button wall provide an 'auto
fade' capability to drop the volume level of the main player during
- Automatic track sequencing with overlap/fade
support - either as a running order or for automation (unattended playback)
- Automatic executed of pre-prepared playlists at
specified date & time
including scheduled playback at specified date & time
- Scrolling track history list - shows last few
- In built volume controls
Note: Image shown depicted on Windows 10 running
a 1280x1024 display mode. Appearance may differ depending on version of
Windows and display settings. Not all features are available on reduced
screen sizes (a minimum of 1280x768 is required for basic functionality)
and on the Lite and Freeware versions. See the feature
list for a full breakdown.
A closer view.....
The Main Players allow up to four audio items
(tracks) to be loaded into each of the play panels (these
are the boxes with the buttons labeled Start, Load
and Clear next to them). Information about the item (title,
artist etc.) is then displayed in the play panel. Any of the loaded
panels can be played – the information is then displayed in the
topmost play panel (with the Play and Stop buttons
next to it). Information about the playing track is displayed in
this section of the console – time remaining and position. A track
can be stopped/paused and cued (via the slider).
There is also an additional play multi-panel
into which any number of tracks may be loaded in queue. The panel
displays the tracks in the form of a list with only basic information
displayed for each track. As tracks are played out from one of the
4 main panels, the topmost item in the multi-panel is moved up into
the next main panel ready for playback.
If a track is started whilst another
is currently playing, it is gradually faded out. Tracks from the
panels can also be automatically played one after the other by toggling
the Normal button to Auto. In this mode, as one track
begins to fade out the next is automatically started such that they
overlap each other. The overlap Cue End point is calculated
automatically but may be changed by the Playout Manager software.
The system also supports Cue Start points which allow any
leading silence at the beginning of a track to be skipped ensuring
instant playback when the Start button is pressed.
||The Jingle Players can have any number
of items loaded into them from the Jingle Selector - the central
panel from which all jingles & ancillary audio are selectable.
These are displayed in a scrollable list inside each player. Like
the main player, individual items in the list can be played or the
list can be played out automatically one item after the other. The
Jingle Players also provide an Auto-Fade facility which will
drop the volume of the main player when an item is played from the
Jingle Player then gradually restore it afterwards.
Playout's Button Walls provide instant playback of jingles
or other audio from a single keypress (via the 'F'unction keys)
or mouse click. This button wall allows up to 10 buttons to be assigned
jingles & other audio normally available in the Jingle Players.
Any number of preset configurations may be created by the system
and selected into the wall at a given time. Like the jingle consoles,
the wall also incorporates an auto-fade capability to drop the volume
of the main players during playback. Each button wall may be detached
from the main application and relocated/resized if desired with
the added benefit of then offering increased real estate for the
Click Image for full size preview
The Main Players access the music via the Load
buttons which provide a searchable dialog of all music which is
available within the system. In addition, the Category drop
down allows access to all the audio available within the system
including the jingles/advert categories and predefined playlists.
The dialog includes a straightfoward search engine which allows
audio to be searched via Title, Artist or Album automatically bringing
up the closest match as the user enters their search criteria. It
also includes an enhanced search engine which substring
searches within the audio database.
The Jingle Player's interaction with the audio database is performed
through the central Jingle Selector which is always visible on the
main screen. The selector can be loaded with a preset list of audio
clips - ads, jingles etc. which may then be loaded into any Jingle
Console via the appropriate load button or into any player through
the use of standard "drag and drop" capability. The continuous
presence of this selector on the display allows for fast and easy
loading of jingle or advert sequences.
Located underneath each of the Jingle
Players are the Web Consoles which allow customisable web content
(defined within Playout Manager) to be displayed. Multiple pages
may be defined (which are alternated on a timed basis) varying from
simple static text, through to pictures, graphics and even social
media feeds (eg. Twitter timelines).
Each of the console's master volume controls are also accessible
Playout provides two levels of automation capability. The first
is invoked by putting a Main Player into Auto mode - by
toggling the Normal button over to Auto. In this
mode, any tracks loaded into the Player are automatically played
out in sequence, overlapping and fading out in accordance with
the cue points set for each track. Any number of tracks (hours
or even days worth) may be loaded at any time however because
of the need to manually select the tracks required for playback
this mode of operation is primarily intended for short periods
of automated back to back track playback.
Playout's primary mode of automation requires one or more playlists
to be defined beforehand. These define a specific list of tracks (including
adverts and jingles if required) to be played out. Once this mode
is entered, the system proceeds to play the list out in order, optionally
restarting again once the list is completed - in this it is more suited
for extended periods of unattended operation eg. overnight. Playlists
may also be scheduled for execution at a specific date and time, when
this time is reached Playout will then automatically begin playback
of the playlist.
This mode of operation also provides several layers of failsafe
capability to deal with possible system crash including backup playlists
and the ability to automatically switch to a backup set of music
files in case of fatal system failure.
The playlists themselves can be manually created by any number of
third party applications or generated automatically through a provided
playlist generator. This application allows many hours of
music to be generated from your available music, automatically including
jingles and ad breaks in at designated intervals. We also offer
the ability to write customised playlist generators to suite a station's
Voicetracking (Full Version only)
allows entire programmes to be pre-prepared by simply selecting the music
you wish to include then recording and placing your links (or segues)
at appropriate intervals between (or over) the tracks. Then at the designated
date and time the programme is to be aired, Playout automatically executes
it, including the option of switching into automation mode on completion
once the programme is complete - ideal for overnight unattended operation.
More on the voicetrack interface is on the next page - OAS
Logging (Full version)
Playout provides the ability to maintain two audio
Both logs can be viewed and manipulated by the
OAS Playout Manager application.
One additional use of the music log is the presenter can access the history
of a given track prior to playing it though the main console (available
via the History menu item).
- The Music Log contains a complete record
of all music (including dates and times) which has been played by the
system both during manual and automation modes of operation. This can
be used in a number of ways including PRS, PPL licensing, analysing
the most popular tracks and even as a source for generating playlists
eg. "the most played tracks this week".
- The Advert Log contains a complete record
of all adverts which have been aired. This can be useful in ensuring
the station meets it's commitments to advertisers.
This view gives a breakdown of the dates/times
the track was played which can be useful for preventing a track re-occuring